1. Run the helper
In 3ds Max, choose Scripting → Run Script and select ignlab_3dsmax_export.ms. The IGNLab exporter window will open.
MAX is a native 3ds Max project format and cannot be interpreted reliably by a browser. This helper audits bitmap paths and hands the scene to Autodesk’s local Real-Time Exporter.
In 3ds Max, choose Scripting → Run Script and select ignlab_3dsmax_export.ms. The IGNLab exporter window will open.
Select Audit texture files. Relink any missing bitmap paths before export so your material maps can be included correctly.
Select Export GLB. In Autodesk’s Real-Time Exporter choose GL Transmission Format and enable GLB output. glTF materials generally produce the most predictable result.
Open the GLB in IGNLab 3D to check geometry, materials, textures and structural integrity before publishing.